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Really cool concept! The option to choose a path and have agency in what situation you'll be fighting through was a nice approach. I enjoyed taking a moment to see what was ahead and getting my input combos ready, then run out guns blazing like an action movie. The boss room with the multiple shields was a delightful twist on the established mechanics. After going through the game the first time while trying to be slow and strategic I wanted to try a speed run. However, In playing through it again I discovered that rapidly alternating the buttons can blast through all the enemies almost instantly with no consequence, other than a missed shot. Without some pushback it didn't feel like there was any reason not to spam the controls. I see some great speed run potential for this game and it seems like there's a lot cool stuff you can do with the mechanics you have here, Great work!

Thank you for playing and for writing such detailed and considered feedback, it means a lot.

The button mashing issue is the comment I get the most and it's definitely true, I 100% agree. If I were to make it again I would lock the weapons for a fraction of a second if you use the wrong one. Even just resetting a combo counter would make it a matter of pride to use the right one!

Thank you again for your comments, they are appreciated.